|Game Title||Dark Souls|
|Genres||Action, Adventure, Role Playing, RPG|
|Release Date||October 4, 2011|
|Language||English / Multi|
|Play Mode||Single Player, Multiplayer|
|Publisher||Namco Bandai Games|
|Region||USA, World Wide|
|Format Type||ISO + Jtag/RGH|
|File Size||8.8 GB (ISO) / 4 GB (Jtag)|
|PLEASE DONT FORGET TO BUY ORIGINAL GAMES TO SUPPORT DEVELOPERS|
Dark Souls Game's Overview
Dark Souls is a Action, Adventure, Role Playing, RPG, Game for XBOX 360. Dark Souls was Developed by FromSoftware and Published by Namco Bandai Games This Game was Released in USA, World Wide on October 4, 2011.
Dark Souls is an action role-playing video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3, Xbox 360, and Microsoft Windows. A spiritual successor to FromSoftware’s Demon’s Souls, it is the second installment in the Souls series of games. The game was self-published and released in Japan in September 2011, and worldwide by Namco Bandai Games the following month.
A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich, dark fantasy universe. Intense action within the dungeons, encounters with terrifying enemies and innovative online features combine for a unique gaming experience. Dark Souls’ world breaks down barriers with a fluid design encourages exploration and promotes an adaptation experience. At a time when the players come face to face with terrifying enemies and find new areas, the infallible system and reward challenge takes possession of everything to offer a sense of achievement without equal.
Dark Souls is a third-person action role-playing game . The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths at will, although certain prerequisites have to be met in order to unlock certain areas.
Central to Dark Souls are Bonfires. Bonfires are scattered throughout the world and serve as checkpoints for each level. When rested at, the player is healed to full, healing charges are restored, but all of the enemies (except for bosses, mini-bosses, and specific characters) respawn. While resting, players can level up and perform other key functions.
Another aspect of Dark Souls is the “humanity” system. There are two “forms” the player character can be in during the game, human form and hollow form. Whenever the player dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item (also called a “humanity”). In order to gain the assistance of other players, the player must be in human form. While in human form, the player is subjected to invasions by other players and NPCs who seek to kill the player and restore their own humanity.
Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their “bloodstain”, the souls and humanity they previously accrued are permanently lost.