|Game Title||PERSONA 5|
|Other Title||ペルソナ5, Perusona Faibu?|
|Genres||Action, Adventure, Anime, Dungeon Crawler, Fantasy, General, J-RPG, Open World, Role Playing, RPG, Simulation, Turn Based|
|Release Date||April 4, 2017|
|Language||English / Multi|
|Play Mode||Single Player|
|Publisher||Atlus USA, Deep Silver|
|Game ID||BLUS31604 NPEB02436 NPUB31848|
|Format Type||PS3 ISO FOLDER|
|File Size||20 GB|
|PLEASE DONT FORGET TO BUY ORIGINAL GAMES TO SUPPORT DEVELOPERS|
PERSONA 5 Game's Overview
PERSONA 5 is a Action, Adventure, Anime, Dungeon Crawler, Fantasy, General, J-RPG, Open World, Role Playing, RPG, Simulation, Turn Based, Game for PlayStation 3. ペルソナ5, Perusona Faibu? was Developed by P-Studio and Published by Atlus USA, Deep Silver This Game was Released in USA, EUR on April 4, 2017.
Persona 5 (Japanese: ペルソナ5 Hepburn: Perusona Faibu?) is a role- playing video game developed by Atlus for the PlayStation 3 and PlayStation 4 video game consoles. Persona 5 is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. Published by Atlus in Japan and North America and by Deep Silver in Europe and Australia, the game was released first in Japan in September 2016, and worldwide in April 2017. In Western regions, Persona 5 was the first main game in the series since Persona 2: Eternal Punishment to omit the Shin Megami Tensei moniker.
Persona 5 takes place in modern-day Tokyo, and follows the player-named protagonist after his transfer to the fictional Shujin Academy after being put on probation for an assault of which he was falsely accused. During the course of a school year, he and other students awaken to their Persona powers, becoming a group of secret vigilantes known as the Phantom Thieves of Hearts who explore the Metaverse, a supernatural realm consisting of the physical manifestation of humanity’s subconscious desires, to change malevolent intent from the hearts of adults. As with previous titles in the series, the party does battle with enemies known as Shadows using physical manifestations of their psyche, called Personas. The game incorporates role- playing and dungeon crawling elements alongside social simulation scenarios.
Persona 5 is a role-playing game where the player takes on the role of a high school student who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day- night cycle and weather systems that determine general behavior similar to a social simulation game . The year is punctuated by both scripted and random events — the protagonist attends school, can perform part-time jobs, and pursue leisure activities or create items for use in battle. These various activities raise character attributes, which in turn grant passive buffing effects during battle. When in the real world, the main protagonist can develop character relationships known as Confidants; an evolution of the Social Link system from Persona 3 and 4. With this system, the main protagonist can converse with and improve his relationship with other characters he meets, with some leading to possible romances. Each relationship is symbolized by one of the Major Arcana of the Tarot card deck. Improving Confidant ranks with party members unlocks various abilities for use in combat, such as the “Baton Pass” ability, which allows the player to directly select another character after a critical hit while granting a temporary attack boost. Improving ranks with non-party Confidants grant other bonuses, such as giving access to new items and equipment and boosting experience point and yen gain.
Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and randomly-generated Mementos dungeons. Both are populated by Shadows, which are physical manifestations of suppressed psyches modeled after mythological and religious figures. Within Mementos dungeons, the party can fulfill requests from non- playable characters (NPCs) received from a “Confidant” links. While navigating, the party uses stealth to avoid the sight of enemy Shadows, and some areas hold puzzles that can be solved using an insight ability known as “Third Eye”, which highlights interactable objects and enemy strength compared to the party. When exploring story-centered Palaces, an “Alertness Meter” is present, where the party being spotted or fleeing combat results in security being raised. If security becomes reaches 100%, the party is forced to leave the Palace. The Alertness level can be lowered by launching surprise attacks on and eliminating enemies, and also lowers automatically over night. Throughout Palaces are locations known as “safe rooms”. In them, the player can save their game, heal their party, and fast travel to other safe rooms within the Palace.
As with previous entries in the series, the game uses a turn-based combat system: battles can be initiated when the party runs into an enemy, or they can launch a surprise attack and gain an advantage in battle. In battle, the party has access to both melee and gun weapons, in addition to being able to summon Personas, which are the manifestations of the main characters’ inner psyche and are used mainly for magical attacks.