|Game Title||Street Fighter X Tekken|
|Other Title||ストリート ファイター Ｘ 鉄拳, Sutorīto Faitā Kurosu Tekken|
|Genres||2D, Action, Arcade, beat 'em up, Fighting|
|Release Date||March 6, 2012|
|Language||English / Multi|
|Play Mode||Single Player, Multiplayer, Online Multiplayer|
|Format Type||PS3 ISO FOLDER|
|File Size||13 GB|
|PLEASE DONT FORGET TO BUY ORIGINAL GAMES TO SUPPORT DEVELOPERS|
Street Fighter X Tekken Game's Overview
Street Fighter X Tekken is a 2D, Action, Arcade, beat 'em up, Fighting, Game for PlayStation 3. ストリート ファイター Ｘ 鉄拳, Sutorīto Faitā Kurosu Tekken was Developed by Dimps, Capcom and Published by CAPCOM This Game was Released in EUR on March 6, 2012.
Street Fighter x Tekken makes history as fighters from these two bastions of the fighting genre come together for the very first time. Utilizing the same 2D viewpoint and technology that powered Street Fighter IV, this game allows for Tekken characters such as Kazuya Mishima and Nina Williams to make the transition into the Street Fighter universe having been re-imagined using Capcom’s much-loved art style. Their looks may be different, but these characters have retained their own unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be an explosive match up.
Being developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks. Players each choose two fighters from the Street Fighter and Tekken series. Both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken four- button system. These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent’s fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters’ health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.
The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character’s Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.
The game also has two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player’s team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player automatically loses if he/she cannot defeat the opponent before the Pandora state runs out.