|Game Title||TEKKEN Tag Tournament 2|
|Other Title||鉄拳タッグ トーナメント2, Tekken Taggu Tōnamento|
|Genres||2D, Action, Arcade, beat 'em up, Fighting|
|Release Date||September 11, 2012|
|Language||English / Multi|
|Play Mode||Single Player|
|Developer||Bandai Namco Games|
|Publisher||Bandai Namco Games|
|Format Type||PS3 ISO FOLDER|
|File Size||18,6 Gb|
|PLEASE DONT FORGET TO BUY ORIGINAL GAMES TO SUPPORT DEVELOPERS|
TEKKEN Tag Tournament 2 Game's Overview
TEKKEN Tag Tournament 2 is a 2D, Action, Arcade, beat 'em up, Fighting, Game for PlayStation 3. 鉄拳タッグ トーナメント2, Tekken Taggu Tōnamento was Developed by Bandai Namco Games and Published by Bandai Namco Games This Game was Released in USA on September 11, 2012.
Tekken Tag Tournament 2 (鉄拳タッグ トーナメント2, Tekken Taggu Tōnamento ?, lit. Iron Fist Tag Tournament 2) is a fighting game in the Tekken series and the successor to 1999’s Tekken Tag Tournament . The game was released in Japanese arcades on September 14, 2011, with the console versions being released on September 11, 2012 for the PlayStation 3 and Xbox 360. A playable demo for the PlayStation 3 was included with the Tekken Hybrid collection, which was released in North America on November 22, 2011, and Europe on November 25, 2011, alongside the CGI movie, Tekken: Blood Vengeance. An update for the arcade version, Tekken Tag Tournament 2 Unlimited, was released on March 27, 2012 in Japan.
As per the original Tekken Tag Tournament , matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactive character to gradually recover some life they might have lost. At certain points, an inactive character’s life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player’s fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round.
The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from. Tag combos (referred to as “Tag Assaults”) can now be done simultaneously with both characters participating in the combo at the same time. The game also inherits gameplay features from Tekken 6, such as “Bound” hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas. Character- customization will also be featured, similar to past Tekken games. Features suggested by Harada include recording in Practice mode as well as a Tutorial to bring new players into the fold more smoothly than has been possible in the past. In a recent podcast, it was revealed by Harada that every playable character from Tekken 6 would be featured as returning characters. The game will feature a “stage gimmick” system. An example of the system shown in Famitsu has the player slamming his/her opponent into a wall, which breaks, and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo.
In Unlimited version, the player can switch a ratio between Tag mode or Solo mode. There is also a Pair Play mode, in which can play maximum 2 of 4 players, like in the previous installment Tekken Tag Tournament. The Solo Mode will uses a term of Tekken 6 styles while the Tag Mode will uses the previous Tekken Tag 2 styles, such the rage, combo and stage systems.
The game was announced on 18 September 2010 at the Tougeki event. On Twitter, producer Katsuhiro Harada has stated that the game engine will be different from the one used in Tekken 6. The release of the arcade version of the game in Japan was originally planned for Summer 2011, but due to complications derived from the Great East Japan Earthquake, the arcade release has tentatively been postponed to Autumn 2011. Release dates for other regions, as well as console versions, have yet to be announced. At the World Cyber Games 2010, Harada hinted that the upcoming console version might feature additional console-exclusive returning characters and bonus gameplay modes. Also on Twitter, Harada suggested that the release of the console version of the game would take place between the releases of Street Fighter X Tekken and Tekken X Street Fighter.