|Game Title||Zero Escape: Zero Time Dilemma|
|Genres||Adventure, Horror, Puzzle, Visual Novel|
|Release Date||June 28, 2016|
|Language||English / Multi|
|Play Mode||Single Player, Multiplayer|
|File Size||1.04 GB|
|PLEASE DONT FORGET TO BUY ORIGINAL GAMES TO SUPPORT DEVELOPERS|
Zero Escape: Zero Time Dilemma Game's Overview
Zero Escape: Zero Time Dilemma is a Adventure, Horror, Puzzle, Visual Novel, Game for PlayStation Vita. Zero Escape: Zero Time Dilemma was Developed by Chime and Published by Aksys Games This Game was Released in USA on June 28, 2016.
The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the “Decision Game”. The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape- the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order.
The game was directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game’s story in 2012, but its development was put on indefinite hiatus due to the commercial failure of the series in Japan. Development was later announced in 2015 to have resumed in response to high demand from the series’ fan base . The game was positively received by critics.
Zero Time Dilemma is an adventure game consisting of multiple chapters, representing 90-minute periods; chapters consist of narrative sections and escape-the-room puzzle sections. The chapters, referred to as “fragments”, are chosen through the Floating Fragment system, in which the player gets to choose a fragment to play based on an image and a vague description. The fragments can be played out of order; the characters lose their memory after each 90-minute period, and do not know where they are in the timeline. When the player completes a fragment, they are returned to the Floating Fragment screen, and the completed fragment is placed in a narrative flowchart, indicating where it takes place in the story.
Narrative sections are presented as three-dimensional animated cinematics , with camera movements and full voice acting in Japanese and English. The Escape sections, which include thirteen different rooms, involve the player searching the room for tools and clues through a point-and-click interface in a first-person perspective and solving puzzles. The puzzles are mostly self-contained, and test the player’s problem-solving skills and memory; among these are puzzles where the player has to decipher messages, and ones where they have to align the sides of a three-dimensional object correctly.
After completing an Escape section, the player needs to take a stance in a moral decision; one such decision involves one character being locked into a chair with a gun next to it and another character inside an incinerator. To stop the incinerator, the player needs to choose to pull the trigger, which has a 50% possibility of firing a live bullet, killing the character in the chair. The way the decisions are made varies: some involve choosing between options, and some have the player input their own answer.